I have just finished my third year in UBC’s Engineering Physics program in the Mechatronic option, and am joining the FEATHERS team here at the CARIS Lab. I am privileged to be a small part of such a project that hopes to improve physical rehabilitation through motion control gaming.
Before coming to this point, I have always enjoyed designing and building. As a child, Lego was my best friend and together we built skyscrapers, flying spaceships, elastic guns – you name it. Later in high school I extended this to carpentry, drafting, 2D and 3D CAD, and animation. Entering engineering at UBC, I said
"Hello World!" for the first time and encountered an Arduino board. That was it; I was hooked on robotics. And so I entered Engineering Physics, drawn by its multitude of robotic project courses, and haven’t looked back.
Now I am setting my sights on bionics, and how robotic mechanisms can assist humans and integrate into everyday life. Specifically I wish to explore neurally linked prostheses. Imagine a prosthetic that can interpret neural commands and behave as naturally as the patient’s missing limb used to. Almost sounds like something out of Star Wars. But I believe it is possible, given enough research and development, and hope to be a part of such a step forward.