MASc Candidate
University of Waterloo, 2016, BASc., Mechatronics Engineering (Biomechanics Option)

Research Description

Using Error Augmentation in Immersive VR for Bimanual Upper Limb Rehabilitation (FEATHERSv2)

Supervisor: Dr. Mike Van der Loos

My study is a continuation of FEATHERS, a project from the RREACH Lab at UBC that focuses on developing and evaluating novel physical exercise technologies for kids with motor disabilities. At this point, I would like to study how immersive VR technology can be used to benefit upper limb rehabilitation for persons with hemiplegia. Specifically, I would like to see how the use of error augmentation (i.e. adding visual or game element feedback to accentuate deviation from the desired exercise motion) might encourage persons with hemiplegia to engage their affected side more effectively by comparing the symmetry between the stronger and weaker limbs. I’m hoping that the immersive environment of VR and the ability to provide 1:1 direct visual feedback will increase active engagement.


Shum LC, Valdés BA, Van der Loos HM, Determining the Accuracy of Oculus Touch Controllers for Motor Rehabilitation Applications Using Quantifiable Upper Limb Kinematics: Validation Study, JMIR Biomedical Engineering 2019;4(1):e12291, DOI: 10.2196/12291 (LINK)

Contact Details

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