For our research, we conduct human subject studies to analyze human behaviour and evaluate novel methodologies. Most studies require participants to interact with a robot. Participating in our studies is an excellent opportunity for individuals to learn more about our lab and research, and to interact with our cool robots!
All experiments are approved by a UBC Research Ethics Board.
You may also take a look at our past studies to get an idea of what we do in our lab. Currently recruiting studies are below.
- Using Immersive Virtual Reality in Bimanual Upper Limb Reaching for Teens and Young Adults by Leia Shum
- SleepSmart: Classification of Movement Patterns Using a Mattress-based Sensor Array by Yi Jui Lee
You may also take a look at the past studies from our sister RREACH Lab. Currently recruiting studies from RREACH are simultaneously listed below.
Using Immersive Virtual Reality in Bimanual Upper Limb Reaching for Teens and Young Adults
As a continuation of FEATHERS’ search for engaging gaming tools for upper limb exercise, the research team would like to test the use of the Oculus Rift head-mounted display and Oculus Touch motion controllers as viable interfaces. The study will explore how error augmentation (i.e. adding visual or game element feedback to accentuate deviation from the desired exercise motion) in immersive VR might encourage persons with hemiplegia to engage their affected side more effectively by comparing the symmetry between the stronger and weaker limbs. The data collected from healthy participants will be used to study motor adaptation effects to this kind of feedback during reaching motions will be used as a control group to compare the target hemiplegic population (children with CP, ABI, Pediatric Stroke).
To take part in this study as a healthy teen or young adult, you need to:
- Be between the ages of 13 to 21 years old
- Be able to speak and understand English
- Use both eyes and visually interact using a stereoscopic device that allows a minimum interpupillary distance of 58mm
- Comfortably support a 470g head-mounted display
- Have no pre-existing experiences of cybersickness symptoms
What is Involved
A 60-90-minute session using the Oculus Rift system at the CARIS Lab on UBC Vancouver campus (located in ICICS building, room X015):
- Complete a bimanual repetitive reaching task in an immersive VR environment by interacting with virtual objects using the controller buttons and motion tracking
- Complete a short demographics and system usability survey
If you would like to take part in this study, please contact us!
604.822.3147 (Ask for Leia)
We are also looking for teens and young adults affected with hemiplegia due to non-degenerative neuro-motor disabilities such as Cerebral Palsy, Acquired Brain Injury, and Pediatric Stroke in the chronic phase. Please contact Leia using the above information to speak individually with someone if you are interested in volunteering as a clinical participant.
SleepSmart: Classification of Movement Patterns Using a Mattress-based Sensor Array
CARIS and the Sleep/Wake-Behavior Research labs are evaluating non-invasive technologies (video and SleepSmart mattress sensors) in detecting sleep/wake-behaviors and movement patterns. Our aim in this study is to determine the effectiveness of the system in characterizing movement patterns. With your help, data collected from this study could be used to contribute to the development of better devices that will assist in pediatric sleep diagnostics.
- Looking for: Healthy adolescents and young adults (14+).
- What is involved: Complete a series of common resting movements with the SleepSmart & videography system. The study will be video recorded for analysis purposes.
- Study location: ICICS X015, 2366 Main Mall, UBC Point Grey Campus
- Study duration: 1-1.5 hours
- Study compensation: $10
For more information or to volunteer as a participant, please contact:
Yi Jui (Alex) Lee